Mobile Game Development Company

At iLogos, we’ve always thought mobile games are cool — even when a lot of people in the game industry disregarded their potential for storytelling and revenue. We didn’t start as a gaming app development company, of course, but we couldn’t pass this niche after smartphones first hit the market. Now, mobile games earn big, and people love them, — and we love building them. A lot of 460+ projects in our portfolio are either built on mobile or ported to iOS and Android. We’ve co-developed them with large studios like Sony, EA, and Rovio and small gamedev initiatives and indies, helping deliver stories, quests, and adventures right into the player’s hands. iLogos works in many directions within mobile game development services. So: let’s talk about those.
Our Mobile game development clients

Mobile Game Development Services

We work with different types of mobile games development projects, but, at its core, our goals are always the same: bring great experiences to players and do everything in our engineering & artistic power to make the game perform well, whatever service we provide. It’s been working out pretty well so far.
Full Cycle Mobile Game Development
Full-cycle development means: from scratch to release. Even if you have a rough idea of what you want to create, perhaps a premise for a story or a cool mechanic, we’ll help you refine it, visualize, build, and ship it for iOS and Android.
Mobile Game Art Assets Creation
Our artists draw (and animate) anything your game needs. Character art, background drops, beautiful landscapes, architecture, weapons, equipment, and any other props — we do it all. We also often craft art styles and storyboards for games — and, of course, compose and draw cutscenes.
Live Ops and Post-launch support
The live ops and post launch support is an important part of mobile game development, as it can help to keep players engaged with a game. We manage all the post launch support for your mobile game . We will continuously monitors the game for any bugs or crashes and fix them. We will also update the game from time to time to maintain the interest of the users.
Mobile Game Testing
We do testing as a separate service for mobile games, too. Reasons are many: you may want to test out compatibility with a new iOS/Android version, investigate the reasons for players’ number sinking, react to feedback from the store, or make sure to prepare for the launch solidly. We help do all that — through relentless QA.

We Develop Mobile Games For These Key Platforms

IOS Game Development
We build & ship games to iOS, making sure they will a) pass review/compliance requirements in the App Store, b) have easy-to-upgrade architecture and UI so it’s possible to “refresh” the game with each iOS update (it’s vital for this system because 85% of its users update consistently). 25% of all apps people download from the App Store are games — people enjoy playing both on iPhones and iPads, and we’re good at refining the UIs of an iOS game for different resolutions.
2D & 3D Game Development
iLogos team crafts both 2D and 3D games, and we’re always on the mission to prove mobile games can be as beautiful and immersive as PC and console titles. Depending on your vision for the game, the art style you prefer, and the technical & budget constraints of the project, from simple word puzzles to labyrinthine RPGs, you choose — we do.
Cross-Platform Game Development
About 33% of all mobile games are cross-platform — the number isn’t big due to UI constraints we’ve discussed earlier. But: cross-platform games reach players easier and have high revenue. For you, we can either create mobile game that will be cross-platform from the start — or we can port it from one system to another.
Android Game Development
We do Android game development, too. With Android, the focus on scalability & good performance is still here, but the challenge is different: players use different versions of the system, so controls, UI, and inner workings of the game have to work well on at least most of those. We do that. We also assist with the release of Android games on Play Market.
Unity & Unreal Game Development
Unity & Unreal mobile game development is one of the main tools in our kit because it provides what mobile devs need to build great titles. It has mechanisms to maintain high performance & great visuals and features that make testing, post-launch, and game monetization. With these engines, we craft 2D and 3D games, create AR apps, and — porting to mobile with it is a jam because of its cross-platform capabilities.
HTML5 Game Development
HTML5 games run on every device that has a web browser. Despite the fact they are usually created for players who play from a desktop, mobile players enjoy them, too — especially indies! We develop HTML5 games to be optimized for mobile screens & accessibility needs and have good performance with a cellular connection.
IOS Game Development
We build & ship games to iOS, making sure they will a) pass review/compliance requirements in the App Store, b) have easy-to-upgrade architecture and UI so it’s possible to “refresh” the game with each iOS update (it’s vital for this system because 85% of its users update consistently). 25% of all apps people download from the App Store are games — people enjoy playing both on iPhones and iPads, and we’re good at refining the UIs of an iOS game for different resolutions.
2D & 3D Game Development
iLogos team crafts both 2D and 3D games, and we’re always on the mission to prove mobile games can be as beautiful and immersive as PC and console titles. Depending on your vision for the game, the art style you prefer, and the technical & budget constraints of the project, from simple word puzzles to labyrinthine RPGs, you choose — we do.
Cross-Platform Game Development
About 33% of all mobile games are cross-platform — the number isn’t big due to UI constraints we’ve discussed earlier. But: cross-platform games reach players easier and have high revenue. For you, we can either create mobile game that will be cross-platform from the start — or we can port it from one system to another.
Android Game Development
We do Android game development, too. With Android, the focus on scalability & good performance is still here, but the challenge is different: players use different versions of the system, so controls, UI, and inner workings of the game have to work well on at least most of those. We do that. We also assist with the release of Android games on Play Market.
Unity & Unreal Game Development
Unity & Unreal mobile game development is one of the main tools in our kit because it provides what mobile devs need to build great titles. It has mechanisms to maintain high performance & great visuals and features that make testing, post-launch, and game monetization. With these engines, we craft 2D and 3D games, create AR apps, and — porting to mobile with it is a jam because of its cross-platform capabilities.
HTML5 Game Development
HTML5 games run on every device that has a web browser. Despite the fact they are usually created for players who play from a desktop, mobile players enjoy them, too — especially indies! We develop HTML5 games to be optimized for mobile screens & accessibility needs and have good performance with a cellular connection.

Our Technology Experiance In Mobile Game Development

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Mobile Game Development Process - How Do We Work

Here, we’ll outline our general mobile game development process. The details and changes that fit your project, specifically, we’ll discuss at the first meeting, so: don’t take those stages as a rule.
  • First contact
  • Initial estimation
  • Pre-production
  • Roadmap finalization
  • Development
  • Vertical slice
  • Soft launch
  • Release
  • Live Operations
First contact
Initial estimation
Pre-production
Roadmap finalization
Development
Vertical slice
Soft launch
Release
Live Operations
Step 1. First contact

You reach out, and we set up a call. You tell us about your idea for a game, your needs & wants, the release schedule you’d like to have, and the financial & technical constraints of the project. 

If, at this stage, you have detailed specifications or even have a game design document (GDD) that’s when we receive it.

Time to Deliver
~1 week (after all the input project data is received)
Step 2. Initial estimation

After the meeting, we assemble our game development team and calculate what we would need to do what you want. 

That includes the number of people on the team, the tech stack we’re going to use, the approximate schedule we’re going to work within, and the budget that is necessary to create your game. We also see if iLogos has people who’ve worked within the genre/setting/type of game you want to build (we usually do) and make sure to include them in the project.

Time to Deliver
~1 week (after all the input project data is received)
Step 3. Pre-production

In pre-production, we do documentation-related work, the most vital of which are: 

— signing NDAs and service agreements; 

— creating GDD: a document that covers everything that will be included in your game. All plotlines, character designs and backstories, core loop and other game mechanics, specifics of the mobile game’s economy, and so on. 

— creating Visual Style Guide: our art lead and art director work with you to figure out what you would like your game, characters, locations, levels, etc. to look like.

Time to Deliver
~4 week (after all the input project data is received)
Step 4. Roadmap finalization

After you validate the documents above, we create a detailed roadmap with a schedule: forward, and toward the release of MVP (or more like: minimal playable game — a few levels of your title that are representative of the big picture). 

Then, we can do a more accurate budget estimate — and apply it to the entire length of the development process.

Time to Deliver
~4 week (after all the input project data is received)
Step 5. Development

We develop in 2-week cycles via Agile methodologies; you’ll hear from us regularly — in meetings and reports. You’ll start seeing the results of our work 1-1.5 months from the start of the development and after that, at the end of each cycle. 

For a six months project, we deliver the MVP about 3-4 months in. Complex mobile games, of course, would take more time.    

Time to Deliver
~20 weeks (after all the input project data is received)
Step 6. Vertical slice

A vertical slice is a simulation of the release of sorts. It will help us discover if there are any inconsistencies, glitches, gameplay elements, or plot hooks that are unreadable for players, etc., — and if the players are enjoying it. All that feedback will go into increasing chances of success after release.

Time to Deliver
~10 weeks (after all the input project data is received)
Step 7. Soft launch

A soft launch is a hardcore version of the vertical slice. The main levels/core chapters of the game are released to the players and they play around with it for several days. Then, we receive feedback. 

The soft launch for mobile games is a bit different than the soft launch for PC titles. For PC games, studios are releasing the game with a few levels in Steam’s “Early Access”, and then reacting to feedback, completing the game, and releasing it fully. In mobile gaming, the game is usually completed before soft launch, and the expansion goes from the local market and one platform to the global market and two platforms. 

Android is a go-to platform for soft launches within mobile (84% of smartphone users have Android — it’s easier to set up target ads) + release to Play Market is a bit cheaper.

Time to Deliver
~10 weeks (after all the input project data is received)
Step 8. Release

We fix everything we caught during the soft launch, and — lo and behold, it’s released, — all according to your vision and GDD. Now, globally: on iOS and Android.

Time to Deliver
~4 week (after all the input project data is received)
Step 9. Live Operations

The LiveOps stage includes a) maintaining the game, b) releasing updates with new content: levels, quests, tournaments, and events, and b) upgrading the game if, for instance, a new version of iOS was released.

Time to Deliver
~4 week
Step 1. First contact

You reach out, and we set up a call. You tell us about your idea for a game, your needs & wants, the release schedule you’d like to have, and the financial & technical constraints of the project. 

If, at this stage, you have detailed specifications or even have a game design document (GDD) that’s when we receive it.

Time to Deliver
~1 week (after all the input project data is received)
Step 2. Initial estimation

After the meeting, we assemble our game development team and calculate what we would need to do what you want. 

That includes the number of people on the team, the tech stack we’re going to use, the approximate schedule we’re going to work within, and the budget that is necessary to create your game. We also see if iLogos has people who’ve worked within the genre/setting/type of game you want to build (we usually do) and make sure to include them in the project.

Time to Deliver
~1 week (after all the input project data is received)
Step 3. Pre-production

In pre-production, we do documentation-related work, the most vital of which are: 

— signing NDAs and service agreements; 

— creating GDD: a document that covers everything that will be included in your game. All plotlines, character designs and backstories, core loop and other game mechanics, specifics of the mobile game’s economy, and so on. 

— creating Visual Style Guide: our art lead and art director work with you to figure out what you would like your game, characters, locations, levels, etc. to look like.

Time to Deliver
~4 week (after all the input project data is received)
Step 4. Roadmap finalization

After you validate the documents above, we create a detailed roadmap with a schedule: forward, and toward the release of MVP (or more like: minimal playable game — a few levels of your title that are representative of the big picture). 

Then, we can do a more accurate budget estimate — and apply it to the entire length of the development process.

Time to Deliver
~4 week (after all the input project data is received)
Step 5. Development

We develop in 2-week cycles via Agile methodologies; you’ll hear from us regularly — in meetings and reports. You’ll start seeing the results of our work 1-1.5 months from the start of the development and after that, at the end of each cycle. 

For a six months project, we deliver the MVP about 3-4 months in. Complex mobile games, of course, would take more time.    

Time to Deliver
~20 weeks (after all the input project data is received)
Step 6. Vertical slice

A vertical slice is a simulation of the release of sorts. It will help us discover if there are any inconsistencies, glitches, gameplay elements, or plot hooks that are unreadable for players, etc., — and if the players are enjoying it. All that feedback will go into increasing chances of success after release.

Time to Deliver
~10 weeks (after all the input project data is received)
Step 7. Soft launch

A soft launch is a hardcore version of the vertical slice. The main levels/core chapters of the game are released to the players and they play around with it for several days. Then, we receive feedback. 

The soft launch for mobile games is a bit different than the soft launch for PC titles. For PC games, studios are releasing the game with a few levels in Steam’s “Early Access”, and then reacting to feedback, completing the game, and releasing it fully. In mobile gaming, the game is usually completed before soft launch, and the expansion goes from the local market and one platform to the global market and two platforms. 

Android is a go-to platform for soft launches within mobile (84% of smartphone users have Android — it’s easier to set up target ads) + release to Play Market is a bit cheaper.

Time to Deliver
~10 weeks (after all the input project data is received)
Step 8. Release

We fix everything we caught during the soft launch, and — lo and behold, it’s released, — all according to your vision and GDD. Now, globally: on iOS and Android.

Time to Deliver
~4 week (after all the input project data is received)
Step 9. Live Operations

The LiveOps stage includes a) maintaining the game, b) releasing updates with new content: levels, quests, tournaments, and events, and b) upgrading the game if, for instance, a new version of iOS was released.

Time to Deliver
~4 week

iLogos Mobile Development Team

Now, let’s talk about the main roles within the iLogos mobile development team.
Game Producer
Finds people who are interested in your game’s settings/genre/idea and have expertise in working with them — and creates a team. Tracks if every element of the game is consistent with its concept and your vision. Helps you with promotion and marketing pre- and post-launch.
Game Artists
Draw art in 2D and 3D, following the Visual Style Guide. Create art assets for the entirety of the game. Animate them, if necessary. Make sure the style is consistent throughout all levels. Collaborate with game designers and narrative writers to pick the best visual decision to tell the story & convey gameplay mechanics.
Project Manager
Connects you to the team and connects the team to your vision of the game. Makes sure everyone’s on the same page about their responsibilities and things to be done for the game. Keeps the team within schedule.
Game Programmers
Do the engineering in the game engine. Optimize the game’s performance and write clean, clear code. Implement UI controls for iOS and Android, and ensure they are consistent with different screens. All tech-related work, from setting up NPC’s behavior around players to setting up cloud saves is done by game developers.
Game Designer
Develops and outlines the details of the game’s systems (e.g., economy, skill three), core loop and other gameplay mechanics, level and difficulty breakdowns, characters and their backstories, and plot (the latter — with game writers.) Helps figure out art style.
QA
Tests the game at the end of every development cycle on different devices. Finds bugs, errors, friction in the gameplay, glitches of environments, inconsistencies with mechanics, and other mistakes. Report them. A relentless quality seeker.
Game Producer
Finds people who are interested in your game’s settings/genre/idea and have expertise in working with them — and creates a team. Tracks if every element of the game is consistent with its concept and your vision. Helps you with promotion and marketing pre- and post-launch.
Game Artists
Draw art in 2D and 3D, following the Visual Style Guide. Create art assets for the entirety of the game. Animate them, if necessary. Make sure the style is consistent throughout all levels. Collaborate with game designers and narrative writers to pick the best visual decision to tell the story & convey gameplay mechanics.
Project Manager
Connects you to the team and connects the team to your vision of the game. Makes sure everyone’s on the same page about their responsibilities and things to be done for the game. Keeps the team within schedule.
Game Programmers
Do the engineering in the game engine. Optimize the game’s performance and write clean, clear code. Implement UI controls for iOS and Android, and ensure they are consistent with different screens. All tech-related work, from setting up NPC’s behavior around players to setting up cloud saves is done by game developers.
Game Designer
Develops and outlines the details of the game’s systems (e.g., economy, skill three), core loop and other gameplay mechanics, level and difficulty breakdowns, characters and their backstories, and plot (the latter — with game writers.) Helps figure out art style.
QA
Tests the game at the end of every development cycle on different devices. Finds bugs, errors, friction in the gameplay, glitches of environments, inconsistencies with mechanics, and other mistakes. Report them. A relentless quality seeker.

Why Outsource game development with iLogos Game Studios?

Draw art in 2D and 3D, following the Visual Style Guide. Create art assets for the entirety of the game. Animate them, if necessary. Make sure the style is consistent throughout all levels. Collaborate with game designers and narrative writers to pick the best visual decision to tell the story & convey gameplay mechanics.
Focus on business
The success of mobile games relies on marketing and promotion. Focus on that — or your other projects, if you’ve delegated promotion to us — and we’ll handle the development.
Collaborate with top talents
We hire the best: those who are excited about mobile games and determined to do a great job. We work across 13 countries, and all of those people are talented, passionate, and amazing experts.
Grow fast
High-paying mobile games of different genres constantly re-engage players. For that, you’ll need a lot of new content — regularly — and resilient architecture. We can provide all that.
Experiment
Games are an underappreciated medium for telling stories, especially mobile ones. We aim to change that. If you have a bold, bright idea you aren’t sure is viable, don’t hesitate to come to us. Every untold story has its audience — we will likely find it.
Focus on business
The success of mobile games relies on marketing and promotion. Focus on that — or your other projects, if you’ve delegated promotion to us — and we’ll handle the development.
Collaborate with top talents
We hire the best: those who are excited about mobile games and determined to do a great job. We work across 13 countries, and all of those people are talented, passionate, and amazing experts.
Grow fast
High-paying mobile games of different genres constantly re-engage players. For that, you’ll need a lot of new content — regularly — and resilient architecture. We can provide all that.
Experiment
Games are an underappreciated medium for telling stories, especially mobile ones. We aim to change that. If you have a bold, bright idea you aren’t sure is viable, don’t hesitate to come to us. Every untold story has its audience — we will likely find it.

Schedule a call with our team right now

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Frequently Asked Questions

What is mobile game development?

Mobile games development is creating games for mobile. It includes creating the concept, crafting the narrative & core mechanics & art for it, assembling the game in the engine and engineering, testing, fixing, and launching. The process can take from six months to years.

In the past, the industry didn’t believe mobile players had money and they didn’t see how people who loved video games and enjoyed playing on PCs and consoles could switch from amazing graphics and seamless controls to the agonizing compromise of smartphones. In 2022, puzzles are one of the most popular casual game genres in App Stores. During 2021, they brought $37.74 million of revenue from players just in America.

Mobile games, as it occurs, are profitable, and the mobile game market is open to all kinds of monetization strategies. PUBG Mobile, a battle royale by LightSpeed & Quantum Studio, got $2.01 billion in 2021. That’s a lot. That’s a sign people love mobile games.

So, in a way, mobiles game development is building something people enjoy, too.

Speak with Our Experts

We help you hit your goals faster thanks to our great expertise.

If you prefer to contact us, use this email: bizdev@ilogos.biz

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