As professional Unity game developers, iLogos teams can make the engine do what we want by using various tools it offers. We’re pretty good at using various programming languages with Unity — mainly, C# because it’s the main language of the game, but also C++ for GameObjects and Components, Python for integrating Unity into larger production, and so on. We’re good at testing Unity games as well — on all platforms, it’s being deployed to, at picking the most fitting tech stack for building games clients want us to build, and at optimization.