As professional Unity game developers, iLogos teams can make the engine do what we want by using various tools it offers. We’re pretty good at using various programming languages with Unity — mainly, C# because it’s the main language of the game, but also C++ for GameObjects and Components, Python for integrating Unity into larger production, and so on. We’re good at testing Unity games as well — on all platforms, it’s being deployed to, at picking the most fitting tech stack for building games clients want us to build, and at optimization. We also don’t believe in communication and react to feedback both from clients and from first players/beta-testers very quickly.