3D Game Art Studio • 3D Art Services

3D Art Studio

iLogos is an award-winning game development company that turns into a 3D art studio when the occasion – our clients – call for that. We’ve worked in the game industry — and drawn, modeled, and animated 3D art for the projects within it — for about 17 years. We collaborated on art projects with small studios and giants of the industry; helped young indies to reach their publishers and crafted graphics for major IP-based projects.

Our ART PRODUCTION clients

3D Art Services

Elevate your gaming narrative through iLogos' comprehensive 3D art services. As a leader in 3D art outsourcing, we bring your visions to life, ensuring a seamless blend of creativity and technical precision in every facet of the game environment.
3D Character Design
3D Environment Design
3D Vehicle Design
3D Hard Surface Design
3D Game Modeling
Low Poly 3D Modeling
3D Character Design
Many see characters as crucial in games, serving as player's avatars and story guides. We excel in creating 3D character art across various styles, genres, and detail levels, covering design from concept art to rendering and animation. In IP-based projects, iLogos accurately replicates characters from original media, ensuring identical visual nuances.
3D Environment Design
iLogos art design team creates your game's digital environment, designing both natural and human-made settings on various scales. We craft art for the environment on macro- and micro-levels, from small art on Wanted posters to large-scale background pieces. We ensure the environment art enhances level design, game readability, and player engagement.
3D Vehicle Design
Vehicles are often indicators of genre and mood in a game (if it’s not a vehicle-focused game, like NFS): and to craft them, our artists: a) study the references and games in a similar genre a lot, b) design dozens of sketches to settle on a perfect look for in-game vehicles. From motorcycles to boats, from fighter jets to large space shuttles, from bikes and Victorian-style cabs to skyships. We craft beautiful and functional – or non-functional, if your narrative demands it – vehicles for your game, and make sure to design gameplay and UI to fit their customized controls.
3D Hard Surface Design
Elements of hard surface design are present in almost all of the services above (except character art production). The field covers art for high-tech weapons, huge humanoid mechas, industrial machines – and more mundane things, like furniture. We focus on detailed rendering to ensure functionality in the game world, drawing inspiration from real-life and various genres like sci-fi and fantasy across different media, aligning with the game's style.
3D Game Modeling
Our first service covers game 3D modeling as an umbrella concept. We do all kinds of it: box and polygon modeling and 3D sculpting for character models, photogrammetry for more detailed environmental art, simulation modeling and texturing for replicating physical features and effects for various in-game objects, and more. Often, the art assets we prepare for clients’ games combine different modeling types: we mix them to achieve attractive and bright game aesthetics, stylized or realistic, that players will enjoy.
Low Poly 3D Modeling
Crafting 3D graphics based on low poly 3D models (LPM) is one of our most frequently requested services. We do have clients who want high-poly modeling only and we often blend high- and a low number of polygons in various models’ meshes to add more details to, for instance, character designs, but: LPM is a more affordable and quicker option. Studios that want to develop games for mobile and young game companies that want to cut time-to-market and save their resources go for this option. 3D artwork here is still sophisticated, and low-poly games can be and are extremely popular.

Our Technology Experiance in 3D Art

To create 3D art and animation for these services, we use an array of software: Blender, 3DS Max, Modo, ZBrush; Marvelous Designer, Substance Designer & Substance Painter; 3DCoat, Adobe Photoshop, Marmoset Toolbag, V-Ray, Corona; Unreal Engine, Godot, Cocos and Unity.

3D Art Production Process

Below, we outline our preferred art integration stages in game development. If you have a different approach or need a specific 3D art stage completed, like animating existing concepts, we're open to adapting and fulfilling those needs.
  • Contextualizing
  • Gathering references & finalizing art style
  • Creating a project roadmap
  • Creating 3D art
  • Release & feedback gathering
  • LiveOps & updating content
Contextualizing
Gathering references & finalizing art style
Creating a project roadmap
Creating 3D art
Release & feedback gathering
LiveOps & updating content
Step 1. Contextualizing

You come to us, and we talk about the game’s idea, the core gameplay, and what needs to be done in terms of 3D artwork. We figure out what you already have and what you don’t have, and set up an outline of things to know before we’ll be able to estimate timelines & budget (if you don’t already have one of those.)

Step 2. Gathering references & finalizing art style

At this stage, we’re finding what style will suit your world, story, and core mechanics the best: 3D styles aren’t uniform. We conceptualize authentic and relevant aesthetics for whatever art types you’ll need (or, present several samples & sketches of what this aesthetics might look like), – and we finalize it with you. This stage helps to make clear how we need to draw, in addition to what and how much time we have – for instance, we decide what type of modeling (low-polygon or high-polygon or another type) is the best option for your game.

Step 3. Creating a project roadmap

To create a 3D art asset for, e.g., your character, we’ll need to craft a concept art of it, model it (this includes sculpting, texturing, setting specific rendering style, and other processes that depend on the type of modeling), rig and skin it, animate it and make sure it slots into the game engine in a perfect assembly with your gameplay & other game art if you have any. Every art asset we’ll draw will need such a process.

To manage this multi-level pipeline (because some art assets you’ll require are delivered earlier than others), we’ll split our work into short cycles, with meetings dedicated to your feedback on the ready pieces; time dedicated to editing/tuning up the work of technical artists/etc. At the end of this stage, you’ll receive a calendar with those production cycles – a roadmap – and the members of our art team will get it, too. Before moving on to the next stage, we’ll finalize the budget & timeline for production, too.

Step 4. Creating 3D art

Artists get to work: they create concept art, model, texture, rig, skin, and animate within established style guidelines. Their work is recurrently sent to you and moved to technical artists to prepare for smooth integration into the game after you’ve greenlighted them.

Step 5. Release & feedback gathering

Your audience holds vital insight into your game and our art assets, in particular. We listen to what they say (e.g., if environmental artists, technical artists, and game designers did a good job of making the game readable) and address the issues we can within our art department (edit/polish art, tune in lightning, work with contrast, etc.) That stage might happen within limited early access release, MVP release, or full-blown release, – whenever you want to gather feedback. If we’re handling the entire game development of your project, we prefer having it within a vertical slice/early access release.

Step 6. LiveOps & updating content

If your game is built for regular updates to attract new audiences or if you’re planning a sequel/DLC release, we’re here to help you produce more 3D art for these occasions.

Step 1. Contextualizing

You come to us, and we talk about the game’s idea, the core gameplay, and what needs to be done in terms of 3D artwork. We figure out what you already have and what you don’t have, and set up an outline of things to know before we’ll be able to estimate timelines & budget (if you don’t already have one of those.)

Step 2. Gathering references & finalizing art style

At this stage, we’re finding what style will suit your world, story, and core mechanics the best: 3D styles aren’t uniform. We conceptualize authentic and relevant aesthetics for whatever art types you’ll need (or, present several samples & sketches of what this aesthetics might look like), – and we finalize it with you. This stage helps to make clear how we need to draw, in addition to what and how much time we have – for instance, we decide what type of modeling (low-polygon or high-polygon or another type) is the best option for your game.

Step 3. Creating a project roadmap

To create a 3D art asset for, e.g., your character, we’ll need to craft a concept art of it, model it (this includes sculpting, texturing, setting specific rendering style, and other processes that depend on the type of modeling), rig and skin it, animate it and make sure it slots into the game engine in a perfect assembly with your gameplay & other game art if you have any. Every art asset we’ll draw will need such a process.

To manage this multi-level pipeline (because some art assets you’ll require are delivered earlier than others), we’ll split our work into short cycles, with meetings dedicated to your feedback on the ready pieces; time dedicated to editing/tuning up the work of technical artists/etc. At the end of this stage, you’ll receive a calendar with those production cycles – a roadmap – and the members of our art team will get it, too. Before moving on to the next stage, we’ll finalize the budget & timeline for production, too.

Step 4. Creating 3D art

Artists get to work: they create concept art, model, texture, rig, skin, and animate within established style guidelines. Their work is recurrently sent to you and moved to technical artists to prepare for smooth integration into the game after you’ve greenlighted them.

Step 5. Release & feedback gathering

Your audience holds vital insight into your game and our art assets, in particular. We listen to what they say (e.g., if environmental artists, technical artists, and game designers did a good job of making the game readable) and address the issues we can within our art department (edit/polish art, tune in lightning, work with contrast, etc.) That stage might happen within limited early access release, MVP release, or full-blown release, – whenever you want to gather feedback. If we’re handling the entire game development of your project, we prefer having it within a vertical slice/early access release.

Step 6. LiveOps & updating content

If your game is built for regular updates to attract new audiences or if you’re planning a sequel/DLC release, we’re here to help you produce more 3D art for these occasions.

iLogos 3D Art Team

Now that we’ve talked about the process of 3D game art production, let’s talk about the roles of people who are going to become the beating heart of your game.
Head of art
Conducts quality control and performance reviews for a department. An experienced 3D artist and people person, they ensure the right team fit for your project passion.
3D Art Director
Links narrative and gameplay to game's visual language, develops art communication ideas. Helps maintain aesthetics & art style. Experienced artist and storyteller, bridging you and the team.
Lead 3D Artist
A senior 3D artist optimizing production sprints for productivity & efficiency. Upholds Art Director’s vision, adheres to the game design document, and mentors junior artists.
3D Concept Artist
Shapes ideas for characters, locations, collectibles. A 3D game artist experienced in your title’s genre, creates numerous sketches for visual game components.
3D Character Designer
Creates 3D character art aligning backstory & game role with appearance and expressions. Develops key art pieces for character animations based on narrative cues.
3D Environment Designers
Crafts environmental art assets using hard surface modeling, ensures game’s walkthrough readability, and conducts visual worldbuilding based on concepts and narrative.
3D UI/UX Designer
Designs game interface including control positions, navigation elements, and icons for various game aspects. Visualizes in-game progression indicators like skill trees.
3D Illustrators
Produces most 3D game illustrations, splash art for chapters and social media, and promotional campaign posters.

Why Outsource
3D Game Art Services with iLogos?

Expand your team, fast
The main reason people go for game art outsourcing is the lack of talent, a burden of our age. iLogos have collaborated with major studios like Sony, EA, and Ubisoft on 3D art projects. We’re glad to tell you: we have no shortage of awesome artists – and your game is waiting for them.
Get your game released ahead of time
Game art outsourcing with the right tech partner like iLogos saves time as 3D art production is labor-intensive. We assemble a team of artists within 2-4 weeks to craft your game's 3D visuals, adapting to your dev process without requiring you to manage hiring or onboarding.
Receive ideas from the award-winning studio
New to game development or unsure about the visual aspect? Our clients collaborate with us to enhance art styles or visualize game mechanics. With our experience and creativity, we help resolve these and similar concerns to bring your game vision to life.
Produce more great content
Studios that release games that need updates often hire us to take care of them – and we enjoy crafting new art assets for their updates & patches. They, in the meantime, can focus on getting new ideas on paper and new projects – underway.
Expand your team, fast
The main reason people go for game art outsourcing is the lack of talent, a burden of our age. iLogos have collaborated with major studios like Sony, EA, and Ubisoft on 3D art projects. We’re glad to tell you: we have no shortage of awesome artists – and your game is waiting for them.
Get your game released ahead of time
Game art outsourcing with the right tech partner like iLogos saves time as 3D art production is labor-intensive. We assemble a team of artists within 2-4 weeks to craft your game's 3D visuals, adapting to your dev process without requiring you to manage hiring or onboarding.
Receive ideas from the award-winning studio
New to game development or unsure about the visual aspect? Our clients collaborate with us to enhance art styles or visualize game mechanics. With our experience and creativity, we help resolve these and similar concerns to bring your game vision to life.
Produce more great content
Studios that release games that need updates often hire us to take care of them – and we enjoy crafting new art assets for their updates & patches. They, in the meantime, can focus on getting new ideas on paper and new projects – underway.

Schedule a call with our team right now

Frequently Asked Questions

What is 3D Art?

3D or three-dimensional art is the art that has height, width, and depth, and it’s considered more realistic than 3D art.

How To Hire a 3D Artist?

On freelance platforms or job boards, on websites like ArtStation and Patreon, on Twitter and LinkedIn, via referrals, and via googling for an art studio.

There are a lot of ways, some are more reliable (referrals) than others (Twitter), and some are more time-consuming (posting on LinkedIn and hiring in-house) than others (getting a partnership or a freelance contract.)

The rules of thumb in any of these cases are: look for their portfolio and works in your genre/niche; ask their previous clients about collaboration; (if you have time) ask them to do an art test.

How Is 3D Art for Games Made?

First, an art design studio develops concept art. Then 3D artists with various specializations craft 3D models (via sculpting, unwrapping/backing, texturing, etc), rig and skin those models, animate them and send them to tech artists for rendering/tuning for the game engine.

How Long Does It Take to Make the First Sketch?

It depends. Sketches for graphics for match-three puzzles can be completed within a week or two. Sketches for large-scale open-world games will take longer, especially if we’re talking character & environment art. For these sketches to then be upgraded into art assets, the art department will need narrative designers, game designers, art directors, and artists themselves to collaborate. Deciding on the look & animation of the character may (and does, in AAA+ games) take months.

Speak with Our Experts

We help you hit your goals faster thanks to our great expertise.

If you prefer to contact us, use this email: bizdev@ilogos.biz

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