Challenges & Goals
Chess.com contacted us with an ambition to create a Chess Kingdom World game. The main goal was to step back from the classical approach and create chess that will be interesting for mobile users. The team had to come up with interesting meta and history that has no analog.
Our team suggests developing a chess game set in the Medieval period. We have added several activities for players that need to be completed in order to progress in the game. These include upgrading the Kingdom, training with AI bots, and solving chess puzzles in the campaign.
Value
The team seamlessly integrated into the process of creating a game from scratch. Starting from the pre-production stage, we worked closely with the client’s team to suggest different ideas. After reaching a consensus where both the client and iLogos game design team were satisfied, we decided to create a chess game set in a Medieval setting with additional meta features.
To bring this idea to life, we gradually expanded our team. We began by adding the art department, who worked on creating the initial concepts for the game. As the project progressed, we further strengthened our team by including UI and 2D artists, animation specialists, and experienced Unity developers. With their combined expertise, we were able to develop the first version of the MVP, which we then released in stores to gather valuable feedback from real players.
Currently, our focus lies on expanding the game’s content and polishing the MVP based on the feedback received and data analysis. This stage involves meticulous attention to player feedback and a thorough evaluation of the gathered data. Our aim is to prepare Kingdom Chess game for a global release, ensuring that it meets the expectations of players worldwide.
Solutions & Expertise
A full-cycle development was offered to the client. From the idea forming and choice of style to MVP Release — we were working through each step of the process.
iLogos has provided an experienced team to cover all stages of development, including game design, art, UI, animations, mobile game development, and backend development. Our game designer is responsible for developing all mechanics and in-game economy. Meanwhile, our Unity programmers are involved in the development of the game application, and we also support server-side development of the meta features and communication with Chess servers through our team of backend programmers. In addition, to assist the team and clients with future plans, we handle data analysis and provide insights to ensure a high-quality product.