3D Animation Studio

At iLogos, we often operate as a 3D animation company: a major segment of our 458+ projects contained at least some work for 3D animation artists. Within art production projects, we are used to doing game animation-only jobs, too. iLogos has been in the industry for more than 16 years, and we’re still as eager to help you create games players enjoy: make them laugh, cry, or freeze in terror.
Our ART PRODUCTION clients

3D Animation Services

We offer a range of 3D animation services for different purposes and niches.
  • 3D Character
    Animation
  • 3D Envorinment
    Design
  • 3D Object
    Animation
  • 3D Props
    Animation

3D Character
Animation

By using the most up-to-date technologies and 3D modeling, our team develops AAA-quality, realistic, and fluid character animation. For 3D game animation, we use Maya, Blender, and 3DCoat. In character design, our main goal is to make both models and various types of animation convey characters’ personalities and make sure players feel great when playing them. Similarly with the previous service, if you have IP-based characters that need to be drawn identically to the original the audience remembers, we do everything in our power to make it so (see our cases for Booba and Simpsons.)

3D Envorinment
Design

Environment design within 3D encompasses everything from the simple panorama-like background to bright, diverse locations filled with unique architecture, animals and birds, trees, and other objects. Motion graphics evolved immensely over the last year, and iLogos, we’re all about creating 3D animation game design for cityscapes or forests, cutscenes, and small objects, — everything your word building requires.

3D Object
Animation

Object animation is something almost every game has because almost in every game something happens — or is done — to objects. Vehicle crashes and trees falling and burning — or more peaceful motives, like mushrooms flowing in the freshly-cooked soup, clocks ticking, and so on. Object animation like this makes the game environment richer and more alive because some objects around us in real life are also in constant motion.

3D Props
Animation

Props are 3D models artists and animators can customize to become your characters, objects, or elements of environments. iLogos can create animated props for your art team to use and work with to simplify and streamline animation & art production processes.

3D Character
Animation

By using the most up-to-date technologies and 3D modeling, our team develops AAA-quality, realistic, and fluid character animation. For 3D game animation, we use Maya, Blender, and 3DCoat. In character design, our main goal is to make both models and various types of animation convey characters’ personalities and make sure players feel great when playing them. Similarly with the previous service, if you have IP-based characters that need to be drawn identically to the original the audience remembers, we do everything in our power to make it so (see our cases for Booba and Simpsons.)

3D Envorinment
Design

Environment design within 3D encompasses everything from the simple panorama-like background to bright, diverse locations filled with unique architecture, animals and birds, trees, and other objects. Motion graphics evolved immensely over the last year, and iLogos, we’re all about creating 3D animation game design for cityscapes or forests, cutscenes, and small objects, — everything your word building requires.

3D Object
Animation

Object animation is something almost every game has because almost in every game something happens — or is done — to objects. Vehicle crashes and trees falling and burning — or more peaceful motives, like mushrooms flowing in the freshly-cooked soup, clocks ticking, and so on. Object animation like this makes the game environment richer and more alive because some objects around us in real life are also in constant motion.

3D Props
Animation

Props are 3D models artists and animators can customize to become your characters, objects, or elements of environments. iLogos can create animated props for your art team to use and work with to simplify and streamline animation & art production processes.

Our Technology Experiance In 3D Animation

We use Autodesk Maya, Autodesk 3ds Max, Adobe Photoshop, Adobe After Effects, and many other 3d animation software tools to create high-quality graphics for your games. We can and will use software your team is already familiar with if needed: working via collaboration-focused pipelines is one of our specialties.

3D Animation Production Process

The art production process usually consists of three stages: conception, design, and execution — the artwork itself. Animation is similar, and we’ll break the process down below. Note: these stages might not be all useful for your project. For us, how to create 3D animation largely depends on the project's requirements. So: contact us for more details.
  • Understanding ideas, goals, and context of the project
  • Setting up the benchmarks and defining art style
  • Gathering materials and references
  • Setting up an art production roadmap
  • Working on drafts
  • Creating the key art assets
  • Refining and polishing the result
Understanding ideas, goals, and context of the project
Setting up the benchmarks and defining art style
Gathering materials and references
Setting up an art production roadmap
Working on drafts
Creating the key art assets
Refining and polishing the result
Step 1. Understanding ideas, goals, and context of the project

The art director and the art team gather and study all project information you provide — what animation you need, what is the scope of the project, what resources you already have, and so on — to define creative goals and how to reach them.

Time to Deliver
~1 week (after all the input project data is received)
Step 2. Setting up the benchmarks and defining art style

The art team, in collaboration with your representatives, determines what is the most appropriate style for animation and what are the approximate benchmarks for the project — micro goals for each stage of it.

Time to Deliver
~1 week (after all the input project data is received)
Step 3. Gathering materials and references

The team gets all the necessary materials — references, storyboards from the clients, narrative designers’ descriptions of scenes, gameplay details, and/or more — for the project. They study them so they can better figure out things to be done and the tech that fits the most for the project.

Time to Deliver
~1 week (after all the input project data is received)
Step 4. Setting up an art production roadmap

Then, our team creates a roadmap with dates and deadlines for crafting animated art assets. The roadmap has to have a buffer time to deal with edits and corrections.

Time to Deliver
~1 week (after all the input project data is received)
Step 5. Working on drafts

The art team works on drafts for animated assets, figuring out the best ways to make them elegant and efficient.

Time to Deliver
~1 week (after all the input project data is received)
Step 6. Creating the key art assets

Once we have drafts ready and approved, we start working on keyframes — main 3D images that’ll be connected in motion.

Time to Deliver
~1 week (after all the input project data is received)
Step 7. Refining and polishing the result

Once all the keyframes are done, we can start refining and polishing the resulting animated pieces and prepare them for import into the game engine, ensuring they fit into the game and are readable. That completes the 3D animation production pipeline, then followed by gathering feedback from the players & analytics.

Time to Deliver
~1 week (after all the input project data is received)
Step 1. Understanding ideas, goals, and context of the project

The art director and the art team gather and study all project information you provide — what animation you need, what is the scope of the project, what resources you already have, and so on — to define creative goals and how to reach them.

Time to Deliver
~1 week (after all the input project data is received)
Step 2. Setting up the benchmarks and defining art style

The art team, in collaboration with your representatives, determines what is the most appropriate style for animation and what are the approximate benchmarks for the project — micro goals for each stage of it.

Time to Deliver
~1 week (after all the input project data is received)
Step 3. Gathering materials and references

The team gets all the necessary materials — references, storyboards from the clients, narrative designers’ descriptions of scenes, gameplay details, and/or more — for the project. They study them so they can better figure out things to be done and the tech that fits the most for the project.

Time to Deliver
~1 week (after all the input project data is received)
Step 4. Setting up an art production roadmap

Then, our team creates a roadmap with dates and deadlines for crafting animated art assets. The roadmap has to have a buffer time to deal with edits and corrections.

Time to Deliver
~1 week (after all the input project data is received)
Step 5. Working on drafts

The art team works on drafts for animated assets, figuring out the best ways to make them elegant and efficient.

Time to Deliver
~1 week (after all the input project data is received)
Step 6. Creating the key art assets

Once we have drafts ready and approved, we start working on keyframes — main 3D images that’ll be connected in motion.

Time to Deliver
~1 week (after all the input project data is received)
Step 7. Refining and polishing the result

Once all the keyframes are done, we can start refining and polishing the resulting animated pieces and prepare them for import into the game engine, ensuring they fit into the game and are readable. That completes the 3D animation production pipeline, then followed by gathering feedback from the players & analytics.

Time to Deliver
~1 week (after all the input project data is received)

iLogos 3D Animation Team

When you hire 3d animators from iLogos, you hire a professional team of specialists who have years of experience. Let’s talk about the wonderful people who will lead those teams.
Head Of Art
Head of Art in iLogos makes sure all visual aspects of the game are consistent: that all art assets keep to the same style and aesthetics — everything that tells players about the settings and the world of the game they're about to play in and gets them in the mood. The Head of Art verifies with clients a visual “language” of the game and becomes its keeper.
Lead 3D Animator
While Art Lead decides what assets to draw, the Lead 3D Animator figures out how they will move in the game — for it to correspond with the story of the game and the game mechanics various animations are supposed to convey. They lead the team of 3D animators, mentor them, help them set up scenes, and create game animation that will boost players’ feeling of immersion.
Art Lead
In partnership with the clients, Head of Art, and Head of Animation, the Art Lead evaluates the job to be done in the project — what kind of 3d art assets are necessary for the game, what kinds of animation will be used, etc. With narrative designers, they draw storyboards for narrative-heavy moments in the game and the plot overall. Then, they schedule the milestones for the multistage 3d animation project and keep them on track.
3D Artists
3D artists often either draw 3D art assets from scratch or model 2D art assets into 3D. In any case, the team is responsible for creating art for characters — players, and NPC; locations and objects within these locations — elements of nature and architecture; various interactable things — health potions, weapons, equipment, various quest items; backgrounds, and so on. They keep everything consistent with the game’s story, character descriptions, and style guides.
3D Animators
Finally, the team of 3d animators breathes life into every 3d art asset that needs to be animated, both within the gameplay (when a player is active in the world) and within cutscenes (that are also built on storyboards). They do intricate, meticulous work: and, when they do it well — and in iLogos, they do, — players feel deeply connected to their characters and the world around them, they are engaged & having fun.
Tecnical Animator
Technical animators take the rendered 3D art assets from the art team and prepare them for animation — they do rigging and make sure characters/monsters can move like they’re supposed to within gameplay and the narrative. That includes preparation for animations that include props: fighting, taking a seat, drinking coffee, and so on.
Head Of Art
Head of Art in iLogos makes sure all visual aspects of the game are consistent: that all art assets keep to the same style and aesthetics — everything that tells players about the settings and the world of the game they're about to play in and gets them in the mood. The Head of Art verifies with clients a visual “language” of the game and becomes its keeper.
Lead 3D Animator
While Art Lead decides what assets to draw, the Lead 3D Animator figures out how they will move in the game — for it to correspond with the story of the game and the game mechanics various animations are supposed to convey. They lead the team of 3D animators, mentor them, help them set up scenes, and create game animation that will boost players’ feeling of immersion.
Art Lead
In partnership with the clients, Head of Art, and Head of Animation, the Art Lead evaluates the job to be done in the project — what kind of 3d art assets are necessary for the game, what kinds of animation will be used, etc. With narrative designers, they draw storyboards for narrative-heavy moments in the game and the plot overall. Then, they schedule the milestones for the multistage 3d animation project and keep them on track.
3D Artists
3D artists often either draw 3D art assets from scratch or model 2D art assets into 3D. In any case, the team is responsible for creating art for characters — players, and NPC; locations and objects within these locations — elements of nature and architecture; various interactable things — health potions, weapons, equipment, various quest items; backgrounds, and so on. They keep everything consistent with the game’s story, character descriptions, and style guides.
3D Animators
Finally, the team of 3d animators breathes life into every 3d art asset that needs to be animated, both within the gameplay (when a player is active in the world) and within cutscenes (that are also built on storyboards). They do intricate, meticulous work: and, when they do it well — and in iLogos, they do, — players feel deeply connected to their characters and the world around them, they are engaged & having fun.
Tecnical Animator
Technical animators take the rendered 3D art assets from the art team and prepare them for animation — they do rigging and make sure characters/monsters can move like they’re supposed to within gameplay and the narrative. That includes preparation for animations that include props: fighting, taking a seat, drinking coffee, and so on.

Why Outsource 3D Animaton
Services with iLogos?

Here's what you’ll gain from collaboration with iLogos.
Receive neat & beautiful animations that enrich the story
As an animation studio, we pride ourselves on creating art & animation that are fluid, realistic, and neat — and that are built specifically for your setting, genre, and story. We work hard to make loops, links, and linear animation as smooth and feel-good for players as possible.
Streamline art production
Time is vital, whether you create a new game from scratch and need custom 3D animation for your characters, locations, and items, or you already have a game and want more animated content for it. So: iLogos will help you meet the deadlines, jump over competitors who also plan to launch and engage more people with new updates.
Boost the creativity of your team
We have years of experience in gamedev, our team has completed multiple animation projects, and we’re all about knowledge transfer. We’ll bring gentle advice on balancing animation, resources, and limitations, making animation that enhances the gameplay, and more (if you’d want them, of course)
Gain niche expertise
With over 16 years of experience in creating unique content for various video games, iLogos have worked with projects in many niches. So: come to us to collaborate on animation projects, from horror’s suspenseful movements within the environment to detailed sword-fighting or bow-sharpshooting animation for fantasy RPGs to every niche in between.
Receive neat & beautiful animations that enrich the story
As an animation studio, we pride ourselves on creating art & animation that are fluid, realistic, and neat — and that are built specifically for your setting, genre, and story. We work hard to make loops, links, and linear animation as smooth and feel-good for players as possible.
Streamline art production
Time is vital, whether you create a new game from scratch and need custom 3D animation for your characters, locations, and items, or you already have a game and want more animated content for it. So: iLogos will help you meet the deadlines, jump over competitors who also plan to launch and engage more people with new updates.
Boost the creativity of your team
We have years of experience in gamedev, our team has completed multiple animation projects, and we’re all about knowledge transfer. We’ll bring gentle advice on balancing animation, resources, and limitations, making animation that enhances the gameplay, and more (if you’d want them, of course)
Gain niche expertise
With over 16 years of experience in creating unique content for various video games, iLogos have worked with projects in many niches. So: come to us to collaborate on animation projects, from horror’s suspenseful movements within the environment to detailed sword-fighting or bow-sharpshooting animation for fantasy RPGs to every niche in between.

Schedule a call with our team right now

Frequently Asked Questions

What is 3D Animation?

A 3D animation is a form of computer graphics that uses polygons to create three-dimensional objects that move in 2D or 3D (see VR games) digital spaces. The main stages of 3D animation are modeling, creating the layout, animation work, and rendering. 

How to Hire 3D Animators?

You can simply type in “3D animation studios near me” in the search bar or you can contact 3D animation studios directly via their website, social media, or by phone. Before making contact, it’s a good idea to check their portfolio and/or talk to studios or publishers that worked with them before. 

How Much Does 3D Animation Cost?

As a rule, it depends on the complexity of animation you want for your game, the scope of the project, the type of 3D animation, and the experience of animation artists you want to hire, — the price per minute ranges from $10k to $200k. 

Why Outsource 3D Animation Services?

The most obvious reason is to get the services of a team that can create high-quality art for your business without going through searching for them in the depths of LinkedIn talent pools, interviewing them, onboarding them, and so on. Another one is that 3D animation outsourcing can get your project a fresh perspective from a company that (most likely) has already shipped a lot of games. At least, it’s an advantage our clients point out in their testimonials. This new angle is especially useful if you’re about to ship your first game. 

What 3D Services Packages Do iLogos Offer?

We have experts in 3D modeling, animation, visual effects, post-production, and game porting who can work with you on any kind of project you have in mind. In other words, if you want to port or refresh your game and need animation artists to recreate your characters — we’re here. If you already have models, and the only thing they need is movement — we are here. If you only have a vague idea of what your characters/environment needs to look like — we are also here. (And in almost all other cases. So: contact us.) 

Speak with Our Experts

We help you hit your goals faster thanks to our great expertise.

If you prefer to contact us, use this email: bizdev@ilogos.biz

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