Game Porting services – iLogos

Game Porting

iLogos gets your game to the new platforms: quick, efficient, without messing with its mechanics, fully utilizing opportunities and user experience target platforms provide
Our Porting clients

Our Game Porting Services

We offer you game porting from PC to mobile and consoles and vice versa, as well as technological porting from one engine to another with full support from start and maintenance after the release of the game
Porting Games Into Different Platforms
Our game designers help clients finalize the idea of their game and figure out ways to best convey the plotlines and characters’ personalities and backstories; core game loop and other game mechanics; game’s layout, difficulty classification, levels, and so on. Cooperating with narrative designers and the art department, game designers create GDD with all components of the future game — and the GDD becomes the guiding star for everyone involved in game development.
Porting Games Into Different Technologies
If Unity Team Lead is more of a business-oriented manager in the Unity team, then Tech Lead is more system-focused. One of their responsibilities is helping game designers and the client to pick game development tools appropriate for the client's budget & needs. They craft and implement the game’s architecture — and then refine it as the project goes on; design systems for leveling, economies, skill trees, and fighting; mentor other Unity developers and help them work better; run code reviews and maintain its quality.
Platforms
iOS
Android
Web
PC
PS4/PS5
Xbox X/One
Nintendo Switch
Technologies
C#
C++
.Net
HTML5
Java
Python
PHP
Objective-C
Engines
Unity
Unreal
Proprietary Engines

Porting Process

  • Stage 1
  • Stage 2
  • Stage 3
  • Stage 4
Stage 1
Stage 2
Stage 3
Stage 4
Stage 1

We analyze platforms you want to port to and their requirements for games in terms of performance, SDKs, controls, and other technical limitations.

Time to Deliver
~2 weeks
Stage 2

We examine your game’s source code to figure out the best porting approach. Within that stage, we:

  • Determine if we can use your current codebase for porting or it’s better to rewrite and adapt it for target platforms to simplify the process
  • Examine existing art assets and figure out if we need to optimize them for the target platforms
  • Study all third-party SDKs, backend solutions, and other architectural elements to find out of they’re compatible with target platforms
Time to Deliver
~2 months
Stage 3

We start porting. That stage is often conducted in cycles, depending on project complexity, so we could prototype separate game elements and integrate controls step-by-step, do vertical slices, release demos, etc. to make sure everything works correctly.

Time to Deliver
4+ months
Stage 4

We submit the game to the target platform for the platform holders internal review

Time to Deliver
1+ month
Stage 1

We analyze platforms you want to port to and their requirements for games in terms of performance, SDKs, controls, and other technical limitations.

Time to Deliver
~2 weeks
Stage 2

We examine your game’s source code to figure out the best porting approach. Within that stage, we:

  • Determine if we can use your current codebase for porting or it’s better to rewrite and adapt it for target platforms to simplify the process
  • Examine existing art assets and figure out if we need to optimize them for the target platforms
  • Study all third-party SDKs, backend solutions, and other architectural elements to find out of they’re compatible with target platforms
Time to Deliver
~2 months
Stage 3

We start porting. That stage is often conducted in cycles, depending on project complexity, so we could prototype separate game elements and integrate controls step-by-step, do vertical slices, release demos, etc. to make sure everything works correctly.

Time to Deliver
4+ months
Stage 4

We submit the game to the target platform for the platform holders internal review

Time to Deliver
1+ month

Our Game Porting Leads

People you’ll be working with
Egor Piskunov
Head of Development
Natalia Kuz
Head of Production
Yurii Rieznik
QA Lead
Artem Lysenko
Head of Game Design

Client Testimonials

We have been working with iLogos for a long time including development and live ops of our Top Grossing games such as Shadow Fight 1-3 which have had 100+ million downloads. But our experience has not been just work, it has been a strategic partnership. Why? The company works based on a set of values, including flexibility, commitment, professionalism and customer orientation. No less valuable are the personal characteristics of the staff and management team. It was a great pleasure to work with them! and we will continue to do so.

Dmitry Terekhin
Nekki

We started working with iLogos in the production of new educational games for our pre-k audience, and they rapidly became a strategic partner for Papumba. What we found is a very committed and motivated team that is always adding value to every stage of the project. it is remarkable the great team of animators, game designers, project managers and developers they have. No doubt we will continue working together in more awesome games.

Gonzalo Rodrigues
Papumba

Tell us about your game

Frequently Asked Questions

From which platforms can you port? To which platforms can you port?

We work with all major platforms: web, mobile, PC, Nintendo Switch, PlayStation 4, Playstation 5, Xbox One, Xbox X/S. We’re ready to port to new platforms, too — consoles or custom hardware — if you’d wish to try them.

What does the porting look like?

It depends on your game and the target platforms you’ve chosen. If your game is still in development, we port while your developers are working — without disrupting anything; we have a special pipeline for that.

If your game is completed and its features are locked, we plan porting based on your release date and the technical aspects we need to go through while porting. To figure out the scope of the latter, we quickly investigate things like memory usage, FPS, etc. within your project and run some tests. Then, we port a short part of your game to a targeted platform, measure how much time we spent on it, and extrapolate timing on the whole game to work out the best workflow.

Do we need to share any info with iLogos for porting?

Yes, we’ll need access to your game design document (GDD), technical design document, source code, and existing game assets to provide you with an accurate estimate of how long the porting will take. If the game is old or was built using legacy technology, we’ll only need access to GDD — because the porting would be more of a game recreation from scratch.

How long does it take to port a game to a new platform?

Sometimes it takes several weeks, sometimes several months. We’ll be happy to study your game and provide you with a high-level estimate.

Can you update game mechanics during porting?

Yes, our Game Designers are either involved directly in the project or consulting the porting team. Each platform has specific requirements related to gameplay controls and user experience — and Game Designers are there to make sure your game mechanics fit into the target platform seamlessly.

Do you have dev kits?

Yes, we do have devkits for all main platforms. Ask about the one you want to know about in your request.

Speak with Our Experts

We help you hit your goals faster thanks to our great expertise.

If you prefer to contact us, use this email: bizdev@ilogos.biz

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