Game Porting Services

Expand your player base and captivate new gamers with our end-to-end game porting services. iLogos Game Studios brings your title to mobile, PC, and leading console platforms quickly and efficiently, preserving core gameplay while adapting controls, UI, and performance for each device. We optimize for platform-specific features, storefront requirements, and player expectations so you can release confidently and grow your revenue with every new platform. Count on us for top-tier porting of games.
Our Video Game Porting clients
Game Porting

Our Game Porting Services

We provide full-cycle game porting solutions from PC to mobile and consoles, mobile to PC, and across consoles, as well as technological porting from one engine to another. From initial audit and performance profiling to post-launch maintenance, our team supports your game at every stage of the porting pipeline.
Porting Games Into Various Platforms
Our team delivers seamless, full-cycle game porting across PC, consoles, and mobile. We begin with a technical and design analysis to define the best porting plan for each target platform. Whether you're bringing a PC game to PlayStation, Xbox, Nintendo Switch, or expanding a mobile hit to desktop, we adapt controls, UI, and systems so they feel native on every device. We can join projects mid-development and align with your existing pipeline to support multi-platform releases without disrupting your production. No matter the platform: PC, console, Android, or iOS, we preserve your gameplay while optimizing performance, visuals, and user experience.
Game Porting Into Different Technologies
Our engineers specialize in engine-to-engine porting, working confidently with Unity, Unreal Engine, Godot, Cocos, and custom engines. We handle architecture adaptation, performance tuning, and integration with required SDKs and devkits. Whether you’re migrating between engines or preparing your game for new platforms, we ensure stable architecture, feature parity, and maintainable, well-structured code through consistent reviews and close collaboration with your team.
Mobile-to-Web Porting for Instant Gaming Platforms
We port mobile games to instant-play platforms where players tap and play instantly. No downloads, no app stores. We optimize Unity builds to lightweight HTML5/WebGL (10-15MB), integrate platform SDKs (Telegram WebApp API, TikTok, Facebook Instant), and deliver in 2-4 weeks. Perfect for publishers looking to reduce UA costs, test new markets, or reach audiences on Web portals Telegram, TikTok, and Facebook Instant Games.
Platforms
iOS
Android
Web
PC
PS4/PS5
Xbox X/One
Nintendo Switch
Technologies
C#
C++
.Net
HTML5
Java
Python
PHP
Objective-C
Engines
Unity
Unreal
Godot
Cocos2D
Proprietary Engines

Porting Process

Our structured porting pipeline takes your game from initial analysis to a fully optimized, platform-ready release. Each stage focuses on technical accuracy, performance tuning, and compliance to guarantee a seamless, high-quality launch on any platform.
  • Stage 1
  • Stage 2
  • Stage 3
  • Stage 4
Stage 1
Stage 2
Stage 3
Stage 4
Stage 1

We begin by analyzing the platforms you want to port to and evaluating their technical requirements: performance budgets, SDK capabilities, input systems, memory limitations, certification rules, and other constraints that may affect your game.
This stage helps us identify risks early and define the most efficient porting strategy.

Time to Deliver
~2 weeks
Stage 2

Next, we perform a full audit of your project’s source code, architecture, art assets, integrations, and third-party services. During this stage, we:

  • Determine whether the existing codebase can be adapted or if selective rewrites will reduce complexity.

  • Review art assets and identify which require optimization, resizing, or reformatting for target platforms.

  • Evaluate SDKs, backend services, middleware, physics, networking, and custom tools for compatibility with each platform.

This stage sets the groundwork for stable, efficient development and ensures that we avoid technical blockers later.

Time to Deliver
~2 months
Stage 3

This work is typically divided into iteration cycles to validate features and avoid costly rework. During this stage, we:

  • Implement platform-specific controls, UI adjustments, and input schemes

  • Create vertical slices, prototypes, and internal demos to verify compatibility

  • Optimize performance (CPU, GPU, memory, rendering pipelines) for each platform

  • Resolve engine or API limitations and integrate required SDKs

  • Align gameplay experience with platform expectations

Depending on project size and the number of platforms, this phase can scale from a straightforward adaptation to a full technical overhaul.

Time to Deliver
3+ months
Stage 4

Once the build is stable and optimized, we prepare and submit it for platform holder review. We perform:

  • Full compliance checks: TRC/XR/LOT/Nintendo guidelines

  • Pre-certification QA with automated and manual test passes

  • Fixing any issues raised during certification

  • Final build optimization, packaging, and submission

  • Support throughout the entire approval process

This ensures your game meets the strict requirements of platforms such as PlayStation, Xbox, Nintendo Switch, Steam, and mobile stores.

Time to Deliver
1+ month
Stage 1

We begin by analyzing the platforms you want to port to and evaluating their technical requirements: performance budgets, SDK capabilities, input systems, memory limitations, certification rules, and other constraints that may affect your game.
This stage helps us identify risks early and define the most efficient porting strategy.

Time to Deliver
~2 weeks
Stage 2

Next, we perform a full audit of your project’s source code, architecture, art assets, integrations, and third-party services. During this stage, we:

  • Determine whether the existing codebase can be adapted or if selective rewrites will reduce complexity.

  • Review art assets and identify which require optimization, resizing, or reformatting for target platforms.

  • Evaluate SDKs, backend services, middleware, physics, networking, and custom tools for compatibility with each platform.

This stage sets the groundwork for stable, efficient development and ensures that we avoid technical blockers later.

Time to Deliver
~2 months
Stage 3

This work is typically divided into iteration cycles to validate features and avoid costly rework. During this stage, we:

  • Implement platform-specific controls, UI adjustments, and input schemes

  • Create vertical slices, prototypes, and internal demos to verify compatibility

  • Optimize performance (CPU, GPU, memory, rendering pipelines) for each platform

  • Resolve engine or API limitations and integrate required SDKs

  • Align gameplay experience with platform expectations

Depending on project size and the number of platforms, this phase can scale from a straightforward adaptation to a full technical overhaul.

Time to Deliver
3+ months
Stage 4

Once the build is stable and optimized, we prepare and submit it for platform holder review. We perform:

  • Full compliance checks: TRC/XR/LOT/Nintendo guidelines

  • Pre-certification QA with automated and manual test passes

  • Fixing any issues raised during certification

  • Final build optimization, packaging, and submission

  • Support throughout the entire approval process

This ensures your game meets the strict requirements of platforms such as PlayStation, Xbox, Nintendo Switch, Steam, and mobile stores.

Time to Deliver
1+ month

Our Game Porting Leads

People you’ll be working with
Egor Piskunov
Head of Development
Yurii Rieznik
QA Lead
Artem Lysenko
Head of Game Design

Client Testimonials

We have been working with iLogos for a long time including development and live ops of our Top Grossing games such as Shadow Fight 1-3 which have had 100+ million downloads. But our experience has not been just work, it has been a strategic partnership. Why? The company works based on a set of values, including flexibility, commitment, professionalism and customer orientation. No less valuable are the personal characteristics of the staff and management team. It was a great pleasure to work with them! and we will continue to do so.

Dmitry Terekhin
Nekki

We started working with iLogos in the production of new educational games for our pre-k audience, and they rapidly became a strategic partner for Papumba. What we found is a very committed and motivated team that is always adding value to every stage of the project. it is remarkable the great team of animators, game designers, project managers and developers they have. No doubt we will continue working together in more awesome games.

Gonzalo Rodrigues
Papumba

Tell us about your game

Frequently Asked Questions

From which platforms can you port? To which platforms can you port?

We work with all major platforms: web, mobile, PC, Nintendo Switch, PlayStation 4, Playstation 5, Xbox One, Xbox X/S. We’re ready to port to new platforms, too — consoles or custom hardware — if you’d wish to try them.

What does the porting look like?

It depends on your game and the target platforms you’ve chosen. If your game is still in development, we port while your developers are working — without disrupting anything; we have a special pipeline for that.

If your game is completed and its features are locked, we plan porting based on your release date and the technical aspects we need to go through while porting. To figure out the scope of the latter, we quickly investigate things like memory usage, FPS, etc. within your project and run some tests. Then, we port a short part of your game to a targeted platform, measure how much time we spent on it, and extrapolate timing on the whole game to work out the best workflow.

Do we need to share any info with iLogos for porting?

Yes, we’ll need access to your game design document (GDD), technical design document, source code, and existing game assets to provide you with an accurate estimate of how long the porting will take. If the game is old or was built using legacy technology, we’ll only need access to GDD — because the porting would be more of a game recreation from scratch.

How long does it take to port a game to a new platform?

Sometimes it takes several weeks, sometimes several months. We’ll be happy to study your game and provide you with a high-level estimate.

Can you update game mechanics during porting?

Yes, our Game Designers are either involved directly in the project or consulting the porting team. Each platform has specific requirements related to gameplay controls and user experience — and Game Designers are there to make sure your game mechanics fit into the target platform seamlessly.

Do you have dev kits?

Yes, we do have devkits for all main platforms. Ask about the one you want to know about in your request.

​​Why outsource game porting?

If you already have a story with video game development, you probably know that it takes a ton of effort to create a game that people will love. But what happens when you need to transfer your game to a new platform?

That’s where game porting services step in to give a helping hand. And if you’re looking for the best option, outsourcing is usually the way to go. Here’s why:

Experience: These companies have experience specifically in both video game development and porting. They know how to navigate the complex world of platform differences, and they’ll be able to carry out your project without errors. Plus, they’ll guarantee a successful launch, based on their previous experience.

Efficiency: When you hire a porting company, their technicians will do all the heavy lifting for you. This means you can focus on other important tasks and goals, knowing that your game is in good hands. And because they know how to do the job right, they’ll likely get it done faster.

Saving time and money: Let’s face it, game porting can be a long and costly process, filled with unexpected challenges that can drain your budget and resources. But with the help of an experienced outsourcing team, you can rest assured that every step of the way will be handled in an actually productive way that will probably save you money.

So if you’re thinking about transferring your video to a new platform, don’t hesitate to reach iLogos Game Studios. It could be the best decision you make for your game and your business.

What is video game porting?

Porting involves adapting a completed game from platform to platform. The main goal of this process is to allow it to run natively and smoothly on its new home. While it may sound straightforward, this requires a deep understanding of the intricacies of each platform – from the hardware to the software. Whether it’s taking advantage of a console’s motion controls, or optimizing touch-screen controls for mobile devices, porting is a delicate dance between creativity and technical skill.

Speak with Our Experts

We help you hit your goals faster thanks to our great expertise.

If you prefer to contact us, use this email: bizdev@ilogos.biz

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