Challenges & Goals
We need to create a “party runner”: a game where up to five people could connect to the AirConsole and run through the levels. The game’s core loop was Subway Surfers-like, but other demands have been different.
The graphics had to fit Smart TVs’ resolutions, the backend had to include and sustain a well-developed, resilient multiplayer system. Game designers, artists, and UI/UX specialists had to keep in mind a distinction between the device for graphics (TV) and the device for controls (smartphones) and build the visuals and UI for the game on top of it.
Obviously, such a development process was somewhat novelty and a challenge, but that was the thing that excited our team and pushed us to find ways to resolve it.
After half a year, we’ve developed a runner with beautiful 3D graphics and fluid animations, controls that worked well on any relatively new models of a smartphone, and a backend that both gracefully withstood connectivities with a cloud and provided great performance for players.
This party game was one of the first N-Dream released to attract both players and game studios to AirConsole.
Solutions & Expertise
Our engineers utilized their knowledge of server-side programming to create a backend that will make the game robust — and still easily connect to AirConsole APIs. Our game designers and UX/UI specialists worked with artists and client-side engineers to develop an interface that would both be familiar to players who are used to playing runners and easy to pick up for those who aren’t (it is a party game, after all.) 3D artwork was done in Adobe Photoshop and Maya.