Challenges & Goals
During our work, we had to cover everything visual in the game: character design for Booba, animation and visual effects for the puzzle and the character, backgrounds, and UI design.
With Booba Candy Adventure being based on already existing work, we had to recreate Booba as people know him in our art assets. That was extremely important, both for the client and our team: we wanted to convey the fun, inquisitive vibe of the show, and this character was the show.
The project also had a pretty tight schedule, so we had to apply all our time management within collaboration superpowers to successfully balance between high quality and always respecting deadlines.
Value
Our art team did a great job: Pixie Art released the game in 2019, and visuals are a massive part of its success (along with voiceover work and easy gameplay, for sure).
App Store reviews say Booba Candy Adventure is fun and hilarious, it has good ratings, and the game managed to attract both people who know of the cartoon and outsiders-puzzle enthusiasts. The title has more than a million downloads on Google Play.
We created concept art for a character and items within the game, sketched and designed UI for menus and controls, and developed action-driven VFX for a puzzle. Booba in the game looks and moves just like in a cartoon.
Solutions & Expertise
Within nine months, our team covered every visual part of the game. For character design work, we’ve used selected references from the show and tried to recreate or refer to them within the game.
We also focused a lot on animation — within the puzzle and during character design. The latter was a good challenge for our animators: in the show, Booba is an active, quick, fluid character with an expressive face — and they needed to transfer that fluidity and charm within the game (e.g., recreating Booba’s fur was a particularly daunting task, but they’ve overcome it, too.)
Our artists drew concept designs and illustrations in Adobe Photoshop, rendered 3D art pieces in Maya, and created animations with Spine 2D. We drew an easily understandable, bright UI for the puzzle — in the end, it was our and our clients’ hope that children will comprise at least a part of the main player audience for Booba Candy Adventure. To work with UI design, we worked in Figma.