After two months of collaboration with Tyler Pocketwod studio, we’ve developed a prototype for their game called Backflip Madness. It included the first several levels of the action game. This minimum playable game was meant to introduce Backflip’s concept and gameplay to test players and Tyler’s investors. Then, the studio picked it up to get it underway in production.
We often craft small prototypes for our first-time clients: it shows that we know what we know about our game dev and provides them with a product they can show to people and build on top of.