Egor is a Head of Development and started working at gamedev on the first game in 2010. From day one, Egor communicated directly with clients, and it helped him better understand their needs and tasks and pick up their business with the best solution.
Further work in indie projects and small teams taught me how to achieve great results with limited resources.
Egor joined iLogos in 2020 and started supervising projects and taking part in presales. He was the only one in the department responsible for evaluating projects from the technical side. With Egor iLogos grew from 5 full-service projects to 16.